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kossuth ter 0030 j[1]
  • 2014. jan. 10.
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ProEXR File Description

=Attributes=
cameraAperture (float): 36.000004
cameraFNumber (float): 8.000000
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 1000.000000
cameraFocalLength (float): 18.000002
cameraFov (float): 89.993385
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 15585.793945
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 4499, 2530]
displayWindow (box2i): [0, 0, 4499, 2530]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000

=Channels=
A (half)
B (half)
Dokk_Hajo.B (half)
Dokk_Hajo.G (half)
Dokk_Hajo.R (half)
G (half)
R (half)
VRayDiffuseFilter.B (half)
VRayDiffuseFilter.G (half)
VRayDiffuseFilter.R (half)
VRayRawGlobalIllumination.B (half)
VRayRawGlobalIllumination.G (half)
VRayRawGlobalIllumination.R (half)
VRayRawLighting.B (half)
VRayRawLighting.G (half)
VRayRawLighting.R (half)
VRayRawReflection.B (half)
VRayRawReflection.G (half)
VRayRawReflection.R (half)
VRayReflectionFilter.B (half)
VRayReflectionFilter.G (half)
VRayReflectionFilter.R (half)
Z (half)
camera_space.B (half)
camera_space.G (half)
camera_space.R (half)
matte_buildings.B (half)
matte_buildings.G (half)
matte_buildings.R (half)
matte_fu.B (half)
matte_fu.G (half)
matte_fu.R (half)
matte_multiscatter.B (half)
matte_multiscatter.G (half)
matte_multiscatter.R (half)
matte_objects.B (half)
matte_objects.G (half)
matte_objects.R (half)

Ffferko   2014. január 28.

Klasz!
A cameraFarClip (float) 10000000150474662 része tetszik a legjobban! :-)

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